Culture

YouTuber Plays Getting Over It With Real-Life Pot & Hammer

Sat in a pot and armed with a hammer, YouTuber HandOfBlood takes on Getting Over It in a challenge that combines gameplay with cosplay.

July 11, 2022

When it comes to wacky yet innovative ways to game, you may think you’ve seen it all: Dark Souls, conquered with a morse-code controller; Elden Ring, defeated with a DDR dance pad; a surprisingly large number of games beaten using banana-powered systems. Players have always found ways to replay their favorite games, whether it’s for the challenge or the humor. Now, YouTuber HandOfBlood has found a way to take on Getting Over It With Bennett Foddy that combines both.

Originally released in 2017, Getting Over It is a notoriously challenging platformer game. Players take the role of a man in a large pot attempting to scale a mountain using a long hammer, and the game is intent on making its players feel the frustration of loss. Because of this, the game has gone on to be wildly popular, especially for streamers and other online content creators.

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One such content creator is YouTuber HandOfBlood (real name Maximilian Knabe). Not only taking on the monumental task of defeating the game, Knabe added to its difficulty by playing the game with a life-size pot and hammer controller.

YouTuber HandOfBlood’s Getting Over It Gameplay

Knabe, a German content creator with nearly 2.5 million subscribers, is well-known for dressing up for his playthroughs. Whether for games like Hitman 3 or LEGO Star Wars, he steps into the shoes of the characters he plays for extra comedic flair. Now, however, he takes it a step further with his Getting Over It costume.

In a move that combines gameplay with cosplay, Knabe dressed up in a costume that exactly mimics Getting Over It’s ill-fated protagonist. Crouching in a giant black cauldron, Knabe sports both a bald cap and a giant hammer for the stream. Even cooler, the giant hammer functions as a controller for the game!

The hammer is fitted with an infrared laser on its head, so that a receiver in front of him can detect where the hammer head is pointing. Through this, the receiver matches the real-life hammer movements to the cursor movements in the game, allowing him to play the game – albeit with some difficulty.

Eventually, Knabe abandons the hammer handle, manipulating solely the hammer’s head for ease. However, this doesn’t make the game any easier. He grapples with the challenge of carefully matching the real-life movements to the in-game movements, and very quickly feels the devastation the game is known for.

To watch his full video, check the link down below! Otherwise, he regularly posts on YouTube and Instagram.

Culture
Natalie Schmidt
@bynatalies

Natalie (She/Her) is a writer and game design enthusiast hailing from way-too-sunny Los Angeles. She loves to dissect game narrative and analyze mechanics, but she doesn’t even want to think about how many hours she’s spent playing D&D or The Witcher 3. Aside from triple-A adventures, she’s passionate about RPGs of all kinds and meaningful representation in games

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